Sfinga zázraků
Sphinx of Wonder
Tiny Celestial, Lawful Good
- AC 13
- HP 24 (7d4 + 7)
- Speed 20 ft., Fly 40 ft.
- Initiative+3 (13)
| MOD | SAVE | MOD | SAVE | MOD | SAVE | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Str | 6 | −2 | −1 | DEX | 6 | −2 | −2 | CON | 6 | −2 | −2 | |||
| INT | 6 | −2 | −1 | WIS | 6 | −2 | −2 | CHA | 6 | −2 | −2 |
- Skills Arcana +4, Religion +4, Stealth +5
- Resistances Necrotic, Psychic, Radiant
- Senses Darkvision 60 ft., Passive Perception 11
- Languages Celestial, Common
- CR 1 (XP 200; PB +2)
Traits
- Magic Resistance. The sphinx has Advantage on saving throws against spells and other magical effects.
- Magic Resistance. The sphinx has Advantage on saving throws against spells and other magical effects.
Actions
- Rend. Melee Attack Roll: +5, reach 5 ft. Hit: 5 (1d4 + 3) Slashing damage plus 7 (2d6) Radiant damage.
Reactions
- Burst of Ingenuity (2/Day). Trigger: The sphinx or another creature within 30 feet makes an ability check or a saving throw. Response: The sphinx adds 2 to the roll.