Sfinga zázraků

Sphinx of Wonder

Tiny Celestial, Lawful Good

AC 13
HP 24 (7d4 + 7)
Speed 20 ft., Fly 40 ft.
Initiative+3 (13)
MODSAVEMODSAVEMODSAVE
Str6−2−1DEX6−2−2CON6−2−2
INT6−2−1WIS6−2−2CHA6−2−2
Skills Arcana +4, Religion +4, Stealth +5
Resistances Necrotic, Psychic, Radiant
Senses Darkvision 60 ft., Passive Perception 11
Languages Celestial, Common
CR 1 (XP 200; PB +2)

Traits

Magic Resistance. The sphinx has Advantage on saving throws against spells and other magical effects.
Magic Resistance. The sphinx has Advantage on saving throws against spells and other magical effects.

Actions

Rend. Melee Attack Roll: +5, reach 5 ft. Hit: 5 (1d4 + 3) Slashing damage plus 7 (2d6) Radiant damage.

Reactions

Burst of Ingenuity (2/Day). Trigger: The sphinx or another creature within 30 feet makes an ability check or a saving throw. Response: The sphinx adds 2 to the roll.